Global EU Matchups
Matches are 1 week long, split into 2-hour time slices called Skirmishes. During a skirmish, worlds will earn War Score based on how many objectives are held, with War Score being used to determine the winner of each skirmish. When each 2-hour skirmish ends, the War Score is reset, but the actual state of the map and objectives remains unchanged.
Skirmishes award Victory Points based on placement (1st — 5 Victory Points, 2nd — 4 Victory Points, 3rd — 3 Victory Points). After 84 Skirmishes (one week with 12 skirmishes/day), Victory Points are used to determine first, second and third place.
Global Skirmishes
Current Skirmish
Servers | Current Warscore | Potential points | Camps | Tower | Keep | Castle | |
---|---|---|---|---|---|---|---|
Fort Ranik [FR] + Vizunah Square [FR] Desolation + Fissure of Woe Whiteside Ridge |
3805 4147 6906 |
|
+140 +128 +200 |
9 9 6 |
9 8 7 |
3 4 5 |
0 0 1 |
Vabbi Blacktide + Piken Square Augury Rock [FR] + Abaddon's Mouth [DE] |
3985 4458 4124 |
|
+122 +148 +135 |
5 10 9 |
7 10 7 |
5 3 4 |
0 1 0 |
Riverside [DE] + Miller's Sound [DE] Elona Reach [DE] + Underworld Far Shiverpeaks + Dzagonur [DE] |
3337 4023 3480 |
|
+122 +169 +80 |
11 8 5 |
7 12 5 |
5 6 1 |
0 0 1 |
Gandara + Arborstone [FR] Aurora Glade + Gunnar's Hold Seafarer's Rest + Jade Sea [FR] |
2555 2978 1780 |
|
+157 +152 +107 |
10 7 7 |
10 6 8 |
5 4 3 |
0 1 0 |
Drakkar Lake [DE] + Ruins of Surmia Baruch Bay [SP] Ring of Fire + Kodash [DE] |
5129 2534 3761 |
|
+166 +105 +98 |
9 9 6 |
8 9 7 |
4 5 3 |
1 0 0 |